{listToString, listToVector, pairp, cons, car, cdr, caar, cddr, cdar, cadr, caadr, cadar, caddr, nilp, nil, setcdr, metacadr, setcar} = require "cons-lists/lists" {length} = require "cons-lists/reduce" {normalizeForms, normalizeForm} = require "../chapter1/astToList" {Node, Comment, Symbol} = require '../chapter1/reader_types' {inspect} = require 'util' itap = (a) -> return inspect a, true, null, false class LispInterpreterError extends Error name: 'LispInterpreterError' constructor: (@message) -> the_false_value = (cons "false", "boolean") eq = (id1, id2) -> if id1 instanceof Symbol and id2 instanceof Symbol return id1.name == id2.name id1 == id2 # Only called in rich node mode... astSymbolsToLispSymbols = (node) -> return nil if nilp node throw (new LispInterpreterError "Not a list of variable names") if not node.type == 'list' handler = (cell) -> return nil if nilp cell cons (car cell).value, (handler cdr cell) handler node.value cadddr = metacadr('cadddr') intlistp = (node) -> node.type == 'list' intpairp = (node) -> node.type == 'list' and ((node.value.length < 2) or node.value[1].node.type != 'list') intsymbolp = (node) -> node.type == 'symbol' or node instanceof Symbol intnumberp = (node) -> node.type == 'number' intstringp = (node) -> node.type == 'string' intcommentp = (node) -> node.type == 'comment' intnvalu = (node) -> node.value intatomp = (node) -> node.type in ['symbol', 'number', 'string'] intnullp = (node) -> node.type == 'symbol' and node.value.name == 'null' intmksymbols = (list) -> astSymbolsToLispSymbols(list) # The hairness of this makes me doubt the wisdom of using Javascript. sBehavior = new Symbol 'behavior' sBoolean = new Symbol 'boolean' sBoolify = new Symbol 'boolify' sFunction = new Symbol 'function' sSymbol = new Symbol 'symbol' sString = new Symbol 'string' sChars = new Symbol 'chars' sName = new Symbol 'name' sNumber = new Symbol 'number' sNull = new Symbol 'null' sTag = new Symbol 'tag' sType = new Symbol 'type' sValue = new Symbol 'value' sPair = new Symbol 'pair' sCar = new Symbol 'car' sCdr = new Symbol 'cdr' sSetCar = new Symbol 'setcar' sSetCdr = new Symbol 'setcdr' prox = "quote": (body, env, mem, kont) -> evaluateQuote (cadr body), env, mem, kont "if": (body, env, mem, kont) -> evaluateIf (cadr body), (caddr body), (cadddr body), env, mem, kont "begin": (body, env, mem, kont) -> evaluateBegin (cdr body), env, mem, kont "set!": (body, env, mem, kont) -> evaluateSet (intnvalu cadr body), (caddr body), env, mem, kont "lambda": (body, env, mem, kont) -> evaluateLambda (intmksymbols cadr body), (cddr body), env, mem, kont "or": (body, env, mem, kont) -> evaluateOr (car body), (cdr body), env, mem, kont # ___ _ _ # | __|_ ____ _| |_ _ __ _| |_ ___ _ _ # | _|\ V / _` | | || / _` | _/ _ \ '_| # |___|\_/\__,_|_|\_,_\__,_|\__\___/_| # transcode = (value, mem, qont) -> forms = [ [intnullp, -> qont theEmptyList, mem], [((v) -> intsymbolp(v) and v in ['#t', '#f']), (-> qont (createBoolean value), mem)] [intsymbolp, (-> qont (createSymbol value), mem)] [intnumberp, (-> qont (createNumber value), mem)] [intlistp, (-> transcode (car intnvalu value), mem, (addr, mem2) -> (transcode (cdr intvalu value), mem2, (d, mem3) -> (allocatePair addr, d, mem3, qont)))] ] found = (form[1] for form in forms when form[0](value)) if found.length != 1 throw new LispInterpreterError "Bad transcode match for #{value}" found[0]() transcodeBack = (value, mem) -> forms = [ [sBoolean, ((v) -> ((v sBoolify) true, false))] [sSymbol, ((v) -> (v sName))] [sString, ((v) -> (v sChars))] [sNumber, ((v) -> (v sValue))] [sPair, ((v) -> cons (transcodeBack (mem (v sCar)), mem), (transcodeBack (mem (v sCdr)), mem))] [sFunction, (v) -> v] ] found = (form[1] for form in forms when (eq (value sType), form[0])) if found.length != 1 throw new LispInterpreterError "Bad transcode-back match for #{value}" found[0](value) evaluate = (exp, env, mem, kont) -> if intatomp exp if intsymbolp exp evaluateVariable (intnvalu exp), env, mem, kont else evaluateQuote exp, env, mem, kont else body = intnvalu exp head = car body if prox[(intnvalu head)]? prox[(intnvalu head)](body, env, mem, kont) else evaluateApplication head, (cdr body), env, mem, kont env_init = (id) -> throw new LispInterpreterError "No binding for " + id.toString() # This is basically the core definition of 'mem': it returns a # function enclosing the address (a monotomically increasing number as # memory is allocated) and the value. Update is passed the current # memory, the address, and the value; it returns a function that says # "If the requested address is my address, return my value, otherwise # I'll call the memory handed to me at creation time with the address, # and it'll go down the line." Update basically adds to a 'stack' # built entirely out of pointers to the base mem. update = (mem, addr, value) -> (addra) -> if (eq addra, addr) then value else (mem addra) updates = (mem, addrs, values) -> if (pairp addrs) updates (update mem, (car addrs), (car values)), (cdr addrs), (cdr values) else mem # Memory location zero contains the position of the stack. expandStore = (highLocation, mem) -> update mem, 0, highLocation mem_init = expandStore 0, (a) -> throw new LispInterpreterError "No such address #{a}" newLocation = (mem) -> (mem 0) + 1 evaluateVariable = (name, env, mem, kont) -> kont (mem (env name)), mem evaluateSet = (name, exp, env, mem, kont) -> evaluate exp, env, mem, (value, mem2) -> kont value, (update mem2, (env name), value) evaluateApplication = (exp, exprs, env, mem, kont) -> # In chapter 3, this was a series of jumping continuations chasing # each other. Here, all of the continuations are kept in one place, # and the argument list is built by tail-calls to evaluateArguments # until the list is exhausted, at which point the continuation is # called. The continuation is built in the second paragraph below. evaluateArguments = (exprs, env, mem, kont) -> if (pairp exprs) evaluate (car exprs), env, mem, (value, mem2) -> evaluateArguments (cdr exprs), env, mem2, (value2, mem3) -> kont (cons value, value2), mem3 else kont cons(), mem evaluate exp, env, mem, (fun, mem2) -> evaluateArguments exprs, env, mem2, (value2, mem3) -> if eq (fun sType), sFunction (fun sBehavior) value2, mem3, kont else throw new LispInterpreterError "Not a function #{(car value2)}" # Creates a memory address for the function, then creates a new memory # address for each argument, then evaluates the expressions in the # lambda, returning the value of the last one. evaluateLambda = (names, exprs, env, mem, kont) -> allocate 1, mem, (addrs, mem2) -> kont (createFunction (car addrs), (values, mem, kont) -> if eq (length names), (length values) allocate (length names), mem, (addrs, mem2) -> evaluateBegin exprs, (updates env, names, addrs), (updates mem2, addrs, values), kont else throw new LispInterpreterError "Incorrect Arrity"), mem2 evaluateIf = (expc, expt, expf, env, mem, kont) -> evaluate expc, env, mem, (env, mems) -> evaluate ((env sBoolify) expt, expf), env, mems, kont evaluateQuote = (c, env, mem, kont) -> transcode (normalizeForm c), mem, kont # By starting over "from here," we undo all side-effect assignments # that were effected by expression 1 evaluateOr = (exp1, exp2, env, mem, kont) -> evaluate exp1, env, mem, (value, mem2) -> (value sBoolify) (-> kont value, mem2), (-> evaluate exp2, env, mem, kont) # I like how, in this version, we explicitly throw away the meaning of # all but the last statement in evaluateBegin. evaluateBegin = (exps, env, mem, kont) -> if pairp (cdr exps) evaluate (car exps), env, mem, (_, mems) -> evaluateBegin (cdr exps), env, mems, kont else evaluate (car exps), env, mem, kont theEmptyList = (msg) -> switch msg when sType then sNull when sBoolify then (x, y) -> x createBoolean = (value) -> combinator = if value then ((x, y) -> x) else ((x, y) -> y) (msg) -> switch msg when sType then sBoolean when sBoolify then combinator createSymbol = (value) -> (msg) -> switch msg when sType then sSymbol when sName then value when sBoolify then (x, y) -> x createNumber = (value) -> (msg) -> switch msg when sType then sNumber when sValue then value when sBoolify then (x, y) -> x createFunction = (tag, behavior) -> (msg) -> switch msg when sType then sFunction when sBoolify then (x, y) -> x when sTag then tag when sBehavior then behavior # I'm not sure I get the difference between allocate and update. # Update appears to have the power to append to the memory list # without updating highLocation. If I'm reading this correct, then # what we're actually looking at is a simulation of a memory # subsystem, with expandStore/newLocation/allocate taking on the duty # of "managing" our stack, and update actually just doing the managing # the stack, and letting the garbage collector do its thing when a # pointer to memory function goes out of scope. In short: the # allocate collection of functions is "going through the motions" of # managing memory; had this been a real memory manager, you'd have # a lot more work to do. allocate = (num, mem, q) -> if (num > 0) do -> addr = newLocation mem allocate (num - 1), (expandStore addr, mem), (addrs, mem2) -> q (cons addr, addrs), mem2 else q cons(), mem allocateList = (values, mem, q) -> consify = (values, q) -> if (pairp values) consify (cdr values), (value, mem2) -> allocatePair (car values), value, mem2, q else q theEmptyList, mem consify values, q allocatePair = (addr, d, mem, q) -> allocate 2, mem, (addrs, mem2) -> q (createPair (car addrs), (cadr addrs)), (update (update mem2, (car addrs), addr), (cadr addrs), d) createPair = (a, d) -> (msg) -> switch msg when sType then sPair when sBoolify then (x, y) -> x when sSetCar then (mem, val) -> update mem, a, val when sSetCdr then (mem, val) -> update mem, d, val when sCar then a when sCdr then d env_global = env_init mem_global = mem_init # The name is pushed onto the global environment, with a corresponding # address. The address is pushed onto the current memory, with the # corresponding boxed value. defInitial = (name, value) -> if typeof name == 'string' name = new Symbol name allocate 1, mem_global, (addrs, mem2) -> env_global = update env_global, name, (car addrs) mem_global = update mem2, (car addrs), value defPrimitive = (name, arity, value) -> defInitial name, allocate 1, mem_global, (addrs, mem2) -> mem_global = expandStore (car addrs), mem2 createFunction (car addrs), (values, mem, kont) -> if (eq arity, (length values)) value values, mem, kont else throw new LispInterpreterError "Wrong arity for #{name}" # ___ _ _ _ _ _ _ _ # |_ _|_ _ (_) |_(_) (_)_____ _| |_(_)___ _ _ # | || ' \| | _| | | |_ / _` | _| / _ \ ' \ # |___|_||_|_|\__|_|_|_/__\__,_|\__|_\___/_||_| # defInitial "true", createBoolean true defInitial "false", createBoolean false defInitial "nil", null defPrimitive "<=", 2, (values, mem, kont) -> if (eq ((car values) sType), sNumber) and (eq ((cadr values) sName), sNumber) kont (createBoolean (((car values) sValue) <= ((cadr values) sValue))), mem else throw new LispInterpreterError "Comparison requires numbers" defPrimitive "<", 2, (values, mem, kont) -> if (eq ((car values) sType), sNumber) and (eq ((cadr values) sName), sNumber) kont (createBoolean (((car values) sValue) < ((cadr values) sValue))), mem else throw new LispInterpreterError "Comparison requires numbers" defPrimitive ">=", 2, (values, mem, kont) -> if (eq ((car values) sType), sNumber) and (eq ((cadr values) sName), sNumber) kont (createBoolean (((car values) sValue) >= ((cadr values) sValue))), mem else throw new LispInterpreterError "Comparison requires numbers" defPrimitive ">", 2, (values, mem, kont) -> if (eq ((car values) sType), sNumber) and (eq ((cadr values) sName), sNumber) kont (createBoolean (((car values) sValue) > ((cadr values) sValue))), mem else throw new LispInterpreterError "Comparison requires numbers" defPrimitive "=", 2, (values, mem, kont) -> if (eq ((car values) sType), sNumber) and (eq ((cadr values) sName), sNumber) kont (createBoolean (((car values) sValue) == ((cadr values) sValue))), mem else throw new LispInterpreterError "Comparison requires numbers" defPrimitive "*", 2, (values, mem, kont) -> if (eq ((car values) sType), sNumber) and (eq ((cadr values) sName), sNumber) kont (createNumber (((car values) sValue) * ((cadr values) sValue))), mem else throw new LispInterpreterError "Multiplication requires numbers" defPrimitive "+", 2, (values, mem, kont) -> if (eq ((car values) sType), sNumber) and (eq ((cadr values) sName), sNumber) kont (createNumber (((car values) sValue) + ((cadr values) sValue))), mem else throw new LispInterpreterError "Addition requires numbers" defPrimitive "/", 2, (values, mem, kont) -> if (eq ((car values) sType), sNumber) and (eq ((cadr values) sName), sNumber) kont (createNumber (((car values) sValue) / ((cadr values) sValue))), mem else throw new LispInterpreterError "Division requires numbers" defPrimitive "*", 2, (values, mem, kont) -> if (eq ((car values) sType), sNumber) and (eq ((cadr values) sName), sNumber) kont (createNumber (((car values) sValue) - ((cadr values) sValue))), mem else throw new LispInterpreterError "Subtraction requires numbers" defPrimitive "cons", 2, (values, mem, kont) -> allocatePair (car values), (cadr values), mem, kont defPrimitive "car", 1, (values, mem, kont) -> if (eq ((car values) sType) sPair) kont (mem ((car values) sCar)), mem else throw new LispInterpreterError "Not a pair" defPrimitive "cdr", 1, (values, mem, kont) -> if (eq ((car values) sType) sPair) kont (mem ((car values) sCdr)), mem else throw new LispInterpreterError "Not a pair" defPrimitive "setcdr", 2, (values, mem, kont) -> if (eq ((car values) sType) sPair) pair = (car values) kont pair, ((pair sSetCdr) mem, (cadr values)) else throw new LispInterpreterError "Not a pair" defPrimitive "setcar", 2, (values, mem, kont) -> if (eq ((car values) sType) sPair) pair = (car values) kont pair, ((pair sSetCar) mem, (cadr values)) else throw new LispInterpreterError "Not a pair" defPrimitive "eqv?", 2, (values, mem, kont) -> kont createBoolean ( if (eq ((car values) sType) ((cadr values) sType)) switch ((car values) sType) when sBoolean ((car values) sBoolify) (((cadr values) sBoolify) true, false), (((cadr values) sBoolify) false, true) when sSymbol eq ((car values) sName), ((cadr values) sName) when sNumber ((car values) sName) == ((cadr values) sName) when sPair (((car values) sCar) == ((cadr values) sCar) and ((car values) sCdr) == ((cadr values) sCdr)) when sFunction ((car value) sTag) == ((cadr value) sTag) else false else false) defPrimitive "eq?", 2, (values, mem, kont) -> kont createBoolean ( if (eq ((car values) sType), ((cadr values) sType)) switch ((car values) sType) when sBoolean ((car values) sBoolify) (((cadr values) sBoolify) true, false), (((cadr values) sBoolify) false, true) when sSymbol eq ((car values) sName), ((cadr values) sName) when sPair (((car values) sCar) == ((cadr values) sCar) and ((car values) sCdr) == ((cadr values) sCdr)) when sFunction ((car value) sTag) == ((cadr value) sTag) else false else false) module.exports = (ast, kont) -> evaluate ast, env_global, mem_global, (value, mem) -> kont (transcodeBack value, mem)