In this commit, we learned about X11 iterators, which iterate through
monstrous things allocated in memory that you just have to "know" are of a certain structure. In this case, we used `xcb_screen_next` to say that we want the first (and all) screens attached to our current X11 session. And we used `xcb_setup_roots_iterator(xcb_get_setup(connection))` to initialize our iterator to our connection object in local memory. Other things we've learned along the way: the file description that represents our connection can be a TCP/IP socket or a Unix Domain socket (a filesystem socket, named or not), and the only way to know which is to find if there's a hostname before the colon ':' in the display name of the server. Not sure how that's going to work. Also, found a really good reference: [Basic Graphics Tutorial with XCB](https://www.x.org/releases/X11R7.6/doc/libxcb/tutorial/index.html). It doesn't cover our specific use-case, but it's worth looking into.
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# XCB
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XCB is a library for communicating with the X-Windows system used on
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Linux, FreeBSD, and other Unix-like operating systems. XCB's interface
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is written in C.
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- Connecting, Verifying Connection, and Disconnecting the server.
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-
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## Connecting.
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X-Windows is a server. It listens for events (keyboard events, mouse
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events, timer events from connected programs, etc.) and "stores" the
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results on a *display*, which is intended to be seen with the human
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eye. A display is made up of one or more *screens*. Screens can be
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literal (one of the physical devices in a multi-monitor setup) or
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virtual (a virtualized desktop where the window manager supports
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different "pages" on the same monitor), or even just parts of the same
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physical screen space broken up by some logic.
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To connect to X via XCB, you use the `xcb_connect` function. It takes two
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arguments, a string with the name of the display, and a
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pointer-to-int to the preferred screen. It returns an opaque data
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structure, 'xcb_connection_t'.
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```
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xcb_connection_t* xcbConnection = xcb_connect(const char* display, int* screen);
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```
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There are variants for connection-with-authorization, and
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connection-with-file-descriptor.
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This function always returns an allocated structure, even on failure.
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You _must_ test for failure with:
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```
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int error = xcb_connection_has_error(xcb_connection_t* xcbConnection);
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```
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The error is an number defined in `xcb.h`. See that file for the list
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of possible failure modes.
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## Disconnecting
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You _must_ close the connection when you are finished. In the event
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of a connection failure, you _must_ still call this function to
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free the memory XCB used to report the connection failure:
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```
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void xcb_disconnect(xcb_connection_t* xcbConnection);
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```
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#include <xcb/xcb.h>
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#include <xcb/xcb.h>
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int main(int argc, const char *argv[]) {
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int main(int argc, const char *argv[]) {
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xcb_connection_t *sXRandR11XCBConnection = xcb_connect(nullptr, nullptr);
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xcb_connection_t *xConnection = xcb_connect(nullptr, nullptr);
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std::cout << sXRandR11XCBConnection << std::endl;
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for (auto iter = xcb_setup_roots_iterator(xcb_get_setup(xConnection));
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xcb_disconnect(sXRandR11XCBConnection);
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iter.rem; xcb_screen_next(&iter)) {
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xcb_screen_t *screen = iter.data;
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std::cout << "Screen " << iter.index << " (" << screen->width_in_pixels
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<< ", " << screen->height_in_pixels << ")" << std::endl;
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}
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xcb_disconnect(xConnection);
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return 0;
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return 0;
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}
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}
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