Final version, barring the critique and the peer review.

This commit concludes most of the desired functionality: search,
full-card, and a much better layout engine (mostly because someone else
wrote it).

Also included is a Dockerfile.
This commit is contained in:
Elf M. Sternberg 2020-09-16 17:37:51 -07:00
parent 73e310ea14
commit add49d071d
13 changed files with 693 additions and 144 deletions

6
Dockerfile Normal file
View File

@ -0,0 +1,6 @@
FROM node:current-alpine
WORKDIR /code
ADD . /code
RUN yarn && yarn build
CMD [ "yarn", "run", "http-server", "build/" ]
EXPOSE 8080

355
LICENSE.md Normal file
View File

@ -0,0 +1,355 @@
Mozilla Public License Version 2.0
==================================
### 1. Definitions
**1.1. “Contributor”**
means each individual or legal entity that creates, contributes to
the creation of, or owns Covered Software.
**1.2. “Contributor Version”**
means the combination of the Contributions of others (if any) used
by a Contributor and that particular Contributor's Contribution.
**1.3. “Contribution”**
means Covered Software of a particular Contributor.
**1.4. “Covered Software”**
means Source Code Form to which the initial Contributor has attached
the notice in Exhibit A, the Executable Form of such Source Code
Form, and Modifications of such Source Code Form, in each case
including portions thereof.
**1.5. “Incompatible With Secondary Licenses”**
means
* **(a)** that the initial Contributor has attached the notice described
in Exhibit B to the Covered Software; or
* **(b)** that the Covered Software was made available under the terms of
version 1.1 or earlier of the License, but not also under the
terms of a Secondary License.
**1.6. “Executable Form”**
means any form of the work other than Source Code Form.
**1.7. “Larger Work”**
means a work that combines Covered Software with other material, in
a separate file or files, that is not Covered Software.
**1.8. “License”**
means this document.
**1.9. “Licensable”**
means having the right to grant, to the maximum extent possible,
whether at the time of the initial grant or subsequently, any and
all of the rights conveyed by this License.
**1.10. “Modifications”**
means any of the following:
* **(a)** any file in Source Code Form that results from an addition to,
deletion from, or modification of the contents of Covered
Software; or
* **(b)** any new file in Source Code Form that contains any Covered
Software.
**1.11. “Patent Claims” of a Contributor**
means any patent claim(s), including without limitation, method,
process, and apparatus claims, in any patent Licensable by such
Contributor that would be infringed, but for the grant of the
License, by the making, using, selling, offering for sale, having
made, import, or transfer of either its Contributions or its
Contributor Version.
**1.12. “Secondary License”**
means either the GNU General Public License, Version 2.0, the GNU
Lesser General Public License, Version 2.1, the GNU Affero General
Public License, Version 3.0, or any later versions of those
licenses.
**1.13. “Source Code Form”**
means the form of the work preferred for making modifications.
**1.14. “You” (or “Your”)**
means an individual or a legal entity exercising rights under this
License. For legal entities, “You” includes any entity that
controls, is controlled by, or is under common control with You. For
purposes of this definition, “control” means **(a)** the power, direct
or indirect, to cause the direction or management of such entity,
whether by contract or otherwise, or **(b)** ownership of more than
fifty percent (50%) of the outstanding shares or beneficial
ownership of such entity.
### 2. License Grants and Conditions
#### 2.1. Grants
Each Contributor hereby grants You a world-wide, royalty-free,
non-exclusive license:
* **(a)** under intellectual property rights (other than patent or trademark)
Licensable by such Contributor to use, reproduce, make available,
modify, display, perform, distribute, and otherwise exploit its
Contributions, either on an unmodified basis, with Modifications, or
as part of a Larger Work; and
* **(b)** under Patent Claims of such Contributor to make, use, sell, offer
for sale, have made, import, and otherwise transfer either its
Contributions or its Contributor Version.
#### 2.2. Effective Date
The licenses granted in Section 2.1 with respect to any Contribution
become effective for each Contribution on the date the Contributor first
distributes such Contribution.
#### 2.3. Limitations on Grant Scope
The licenses granted in this Section 2 are the only rights granted under
this License. No additional rights or licenses will be implied from the
distribution or licensing of Covered Software under this License.
Notwithstanding Section 2.1(b) above, no patent license is granted by a
Contributor:
* **(a)** for any code that a Contributor has removed from Covered Software;
or
* **(b)** for infringements caused by: **(i)** Your and any other third party's
modifications of Covered Software, or **(ii)** the combination of its
Contributions with other software (except as part of its Contributor
Version); or
* **(c)** under Patent Claims infringed by Covered Software in the absence of
its Contributions.
This License does not grant any rights in the trademarks, service marks,
or logos of any Contributor (except as may be necessary to comply with
the notice requirements in Section 3.4).
#### 2.4. Subsequent Licenses
No Contributor makes additional grants as a result of Your choice to
distribute the Covered Software under a subsequent version of this
License (see Section 10.2) or under the terms of a Secondary License (if
permitted under the terms of Section 3.3).
#### 2.5. Representation
Each Contributor represents that the Contributor believes its
Contributions are its original creation(s) or it has sufficient rights
to grant the rights to its Contributions conveyed by this License.
#### 2.6. Fair Use
This License is not intended to limit any rights You have under
applicable copyright doctrines of fair use, fair dealing, or other
equivalents.
#### 2.7. Conditions
Sections 3.1, 3.2, 3.3, and 3.4 are conditions of the licenses granted
in Section 2.1.
### 3. Responsibilities
#### 3.1. Distribution of Source Form
All distribution of Covered Software in Source Code Form, including any
Modifications that You create or to which You contribute, must be under
the terms of this License. You must inform recipients that the Source
Code Form of the Covered Software is governed by the terms of this
License, and how they can obtain a copy of this License. You may not
attempt to alter or restrict the recipients' rights in the Source Code
Form.
#### 3.2. Distribution of Executable Form
If You distribute Covered Software in Executable Form then:
* **(a)** such Covered Software must also be made available in Source Code
Form, as described in Section 3.1, and You must inform recipients of
the Executable Form how they can obtain a copy of such Source Code
Form by reasonable means in a timely manner, at a charge no more
than the cost of distribution to the recipient; and
* **(b)** You may distribute such Executable Form under the terms of this
License, or sublicense it under different terms, provided that the
license for the Executable Form does not attempt to limit or alter
the recipients' rights in the Source Code Form under this License.
#### 3.3. Distribution of a Larger Work
You may create and distribute a Larger Work under terms of Your choice,
provided that You also comply with the requirements of this License for
the Covered Software. If the Larger Work is a combination of Covered
Software with a work governed by one or more Secondary Licenses, and the
Covered Software is not Incompatible With Secondary Licenses, this
License permits You to additionally distribute such Covered Software
under the terms of such Secondary License(s), so that the recipient of
the Larger Work may, at their option, further distribute the Covered
Software under the terms of either this License or such Secondary
License(s).
#### 3.4. Notices
You may not remove or alter the substance of any license notices
(including copyright notices, patent notices, disclaimers of warranty,
or limitations of liability) contained within the Source Code Form of
the Covered Software, except that You may alter any license notices to
the extent required to remedy known factual inaccuracies.
#### 3.5. Application of Additional Terms
You may choose to offer, and to charge a fee for, warranty, support,
indemnity or liability obligations to one or more recipients of Covered
Software. However, You may do so only on Your own behalf, and not on
behalf of any Contributor. You must make it absolutely clear that any
such warranty, support, indemnity, or liability obligation is offered by
You alone, and You hereby agree to indemnify every Contributor for any
liability incurred by such Contributor as a result of warranty, support,
indemnity or liability terms You offer. You may include additional
disclaimers of warranty and limitations of liability specific to any
jurisdiction.
### 4. Inability to Comply Due to Statute or Regulation
If it is impossible for You to comply with any of the terms of this
License with respect to some or all of the Covered Software due to
statute, judicial order, or regulation then You must: **(a)** comply with
the terms of this License to the maximum extent possible; and **(b)**
describe the limitations and the code they affect. Such description must
be placed in a text file included with all distributions of the Covered
Software under this License. Except to the extent prohibited by statute
or regulation, such description must be sufficiently detailed for a
recipient of ordinary skill to be able to understand it.
### 5. Termination
**5.1.** The rights granted under this License will terminate automatically
if You fail to comply with any of its terms. However, if You become
compliant, then the rights granted under this License from a particular
Contributor are reinstated **(a)** provisionally, unless and until such
Contributor explicitly and finally terminates Your grants, and **(b)** on an
ongoing basis, if such Contributor fails to notify You of the
non-compliance by some reasonable means prior to 60 days after You have
come back into compliance. Moreover, Your grants from a particular
Contributor are reinstated on an ongoing basis if such Contributor
notifies You of the non-compliance by some reasonable means, this is the
first time You have received notice of non-compliance with this License
from such Contributor, and You become compliant prior to 30 days after
Your receipt of the notice.
**5.2.** If You initiate litigation against any entity by asserting a patent
infringement claim (excluding declaratory judgment actions,
counter-claims, and cross-claims) alleging that a Contributor Version
directly or indirectly infringes any patent, then the rights granted to
You by any and all Contributors for the Covered Software under Section
2.1 of this License shall terminate.
**5.3.** In the event of termination under Sections 5.1 or 5.2 above, all
end user license agreements (excluding distributors and resellers) which
have been validly granted by You or Your distributors under this License
prior to termination shall survive termination.
### 6. Disclaimer of Warranty
> Covered Software is provided under this License on an “as is”
> basis, without warranty of any kind, either expressed, implied, or
> statutory, including, without limitation, warranties that the
> Covered Software is free of defects, merchantable, fit for a
> particular purpose or non-infringing. The entire risk as to the
> quality and performance of the Covered Software is with You.
> Should any Covered Software prove defective in any respect, You
> (not any Contributor) assume the cost of any necessary servicing,
> repair, or correction. This disclaimer of warranty constitutes an
> essential part of this License. No use of any Covered Software is
> authorized under this License except under this disclaimer.
### 7. Limitation of Liability
> Under no circumstances and under no legal theory, whether tort
> (including negligence), contract, or otherwise, shall any
> Contributor, or anyone who distributes Covered Software as
> permitted above, be liable to You for any direct, indirect,
> special, incidental, or consequential damages of any character
> including, without limitation, damages for lost profits, loss of
> goodwill, work stoppage, computer failure or malfunction, or any
> and all other commercial damages or losses, even if such party
> shall have been informed of the possibility of such damages. This
> limitation of liability shall not apply to liability for death or
> personal injury resulting from such party's negligence to the
> extent applicable law prohibits such limitation. Some
> jurisdictions do not allow the exclusion or limitation of
> incidental or consequential damages, so this exclusion and
> limitation may not apply to You.
### 8. Litigation
Any litigation relating to this License may be brought only in the
courts of a jurisdiction where the defendant maintains its principal
place of business and such litigation shall be governed by laws of that
jurisdiction, without reference to its conflict-of-law provisions.
Nothing in this Section shall prevent a party's ability to bring
cross-claims or counter-claims.
### 9. Miscellaneous
This License represents the complete agreement concerning the subject
matter hereof. If any provision of this License is held to be
unenforceable, such provision shall be reformed only to the extent
necessary to make it enforceable. Any law or regulation which provides
that the language of a contract shall be construed against the drafter
shall not be used to construe this License against a Contributor.
### 10. Versions of the License
#### 10.1. New Versions
Mozilla Foundation is the license steward. Except as provided in Section
10.3, no one other than the license steward has the right to modify or
publish new versions of this License. Each version will be given a
distinguishing version number.
#### 10.2. Effect of New Versions
You may distribute the Covered Software under the terms of the version
of the License under which You originally received the Covered Software,
or under the terms of any subsequent version published by the license
steward.
#### 10.3. Modified Versions
If you create software not governed by this License, and you want to
create a new license for such software, you may create and use a
modified version of this License if you rename the license and remove
any references to the name of the license steward (except to note that
such modified license differs from this License).
#### 10.4. Distributing Source Code Form that is Incompatible With Secondary Licenses
If You choose to distribute Source Code Form that is Incompatible With
Secondary Licenses under the terms of this version of the License, the
notice described in Exhibit B of this License must be attached.
## Exhibit A - Source Code Form License Notice
This Source Code Form is subject to the terms of the Mozilla Public
License, v. 2.0. If a copy of the MPL was not distributed with this
file, You can obtain one at http://mozilla.org/MPL/2.0/.
If it is not possible or desirable to put the notice in a particular
file, then You may include the notice in a location (such as a LICENSE
file in a relevant directory) where a recipient would be likely to look
for such a notice.
You may add additional accurate notices of copyright ownership.
## Exhibit B - “Incompatible With Secondary Licenses” Notice
This Source Code Form is "Incompatible With Secondary Licenses", as
defined by the Mozilla Public License, v. 2.0.

View File

@ -21,9 +21,14 @@ install: ./node_modules/.yarn-integrity ## Install any yarn packages necessary
build: ./build/asset-manifest.json ## Build the package if it is out of date
.PHONY: serve
serve: build/asset-manifest.json ## Do everything necessary to get up and running
serve: build/asset-manifest.json ## Do everything necessary to run an optimized build
yarn run http-server build/
.PHONY: dev
dev: ./node_modules/.yarn-integrity ## Run the server in "dev" mode, with hot reload
yarn start
.PHONY: dockerize
dockerize: ## Generate a docker image with an optimized build and a simple fileserver
docker build --tag elderscrolling:1.0 .

146
README.md
View File

@ -1,4 +1,6 @@
# Elder Scroll Display
# Elder Scroll: Legends Coding Challenge
Don't you love homework?
## Synopsis
@ -17,10 +19,10 @@ set out in the Code Challenge are:
- ✓ As the user scrolls down the page, load and append additional cards using "infinite scroll."
- ✓ Retrieve additional pages of results as-needed but do not load more than 20 cards with
each request.
- Allow the user to search for cards by Name.
- Allow the user to search for cards by Name.
- ✓ Use modern open-source web technologies to implement your solution (React, Backbone,
Angular, Vue, Underscore, etc.).
- Provide instructions for prerequisites, installation, and application setup and build in a
- Provide instructions for prerequisites, installation, and application setup and build in a
README file.
### Evaluation Criteria
@ -40,10 +42,12 @@ set out in the Code Challenge are:
- Documentation: https://docs.elderscrollslegends.io/,
https://docs.elderscrollslegends.io/#api_v1cards_list
NOTE: The Elder Scrolls Legends API is a free, third-party service built
by an independent developer; it is not affiliated with Highspot, or with
the intellectual property owners of Elder Scrolls Legends. Please help
us use it responsibly.
The API includes this note:
> NOTE: The Elder Scrolls Legends API is a free, third-party service
> built by an independent developer; it is not affiliated with Highspot,
> or with the intellectual property owners of Elder Scrolls
> Legends. Please help us use it responsibly.
## Initial impressions
@ -69,35 +73,113 @@ theme: white on black, with a paper texture from my design library
desaturated, darkened, and rendered a seamless tile, using the Google
'Marcellus' font, which kinda sorta looks Tolkeinesque.
## Progress
## Requirements
It looks pretty.
The following are all you need to have installed in order to get
started:
![ElderScrolling](./ElderScrolling.png)
- NodeJS >= 10.0
- Yarn >= 1.18
- Git >= 2.0
Criticism: "Cards" is doing too much, and not enough. It would make
more sense to have a moving window, showing no more than what it would
take to show the user what is expected at that moment, with the ability
to load high and low, keeping only what the user is _looking at_ in the
DOM tree.
Fetch the latest version from the git repository (this repository uses
the new "not master" terminology, so it may not be immediately visible
until you checkout the 'canon' branch), then install any prerequisites.
Proposal: Cards needs a CardCollection proxy object, which the Cards view
object (personal convention: TSX files are named for what they show,
semantically; TS files may be suffixed with "Model" or "Collection",
a'la Backbone, to seperate them from the views, if needed; "Model"
objects are very rarely needed) taps it as the user moves up and down;
the IntersectionObserver tool would be pretty good for this; and if the
proxy actually _cached_ the fields it had already seen, it wouldn't be
slow at all.
Assuming you have GNU Make installed:
The proxy object could also support the search feature by keeping two
collections: one of the "whole" set, and one of the "last search" set;
the proxy could swap between them as needed.
``` shellsession
$ git clone https://git.elfsternberg.com/elf/elder_scrolling
$ cd elder_scrolling
$ git checkout canon
$ make serve
```
If you do NOT have GNU Make installed:
``` shellsession
$ git clone https://git.elfsternberg.com/elf/elder_scrolling
$ cd elder_scrolling
$ git checkout canon
$ yarn
$ yarn build
$ yarn run http-server build/
```
In both of the above, the server will be available on port 8080.
To run in dev mode:
``` shellsession
$ git clone https://git.elfsternberg.com/elf/elder_scrolling
$ cd elder_scrolling
$ git checkout canon
$ yarn
$ yarn server
```
The server will be available on port 3000.
If you have docker installed, you may run the app this way:
``` shellsession
$ git clone https://git.elfsternberg.com/elf/elder_scrolling
$ cd elder_scrolling
$ git checkout canon
$ docker build --tag elderscrolling:1.0 .
$ docker run --publish 8080:8080 --name elderscrolling --detach elderscrolling:1.0
```
The server will be available on port 8080. To stop the docker session,
remove it from the server, and clean up your disk space afterward:
``` shellsession
$ docker kill elderscrolling
$ docker rm elderscrolling
$ docker rmi elderscrolling:1.0
```
Note that this will not remove the node-alpine image on top of which
elderscrolling is build.
## Observations
This was a lot of fun. I don't know how "cheating" it was to use the
react-grid-layout library, or react-modal, but I'm always glad to let
the professionals do the work. Working "around" the way hooks really,
really want to avoid expensive paints, in order to get the search
feature working, was a lesson I know I've had before, but it always
frustrates me when I come across it.
There are lot of other things that could be done with the app, but this
is "good enough" for now without throwing something like Semantic or
Material at it. It's possible to search on fields other than `name`,
for example, and it would be nifty to be able to, say, see all the
Unique cards, or all the Creature cards, and so forth. That wasn't in
the requirements, and I've given you folks 8 hours already.
That may seem like a lot for such a minor project, but it's been awhile
since I last worked with React at this level, and it's also been awhile
since I got Emacs up and running with a proper JSX back-end. The LSP
server is pretty good, but there are still some rough edges. Using
`prettier` a lot, and setting the code into `strict` as much as
possible, was as helpful as always.
I think I'm going to take apart the scrolling library I used. It's a
native JS application with a React wrapper, rather than a full-on React
app "written in React," and I feel that there are lessons inside it I
could use.
## LICENSE
The Elder Scrolls, The Elder Scrolls: Legends, ZeniMax, Bethesda,
Bethesda Softworks and related logos are registered trademarks or
trademarks of ZeniMax Media Inc. This product is not produced, endorsed,
supported, or affiliated with ZeniMax Media Inc.
The original software contained in this repository is copyright [Kenneth
M. "Elf" Sternberg](https://elfsternberg.com) (c) 2020 as is licensed
with the Mozilla Public License vers. 2.0. A copy of the license file is
included in the root folder.
Enhancement: Well, it could use a "zoom" feature with a nice overlay.
It might even be lovely to have a second page with all the things I
haven't shown, like attributes, subtype, rarity (not, not the pony),
or keywords.
Enhancement: It is possible to search based on set, attributes, and so
forth, so a sidebar with those as filters would also be kinda cool.

Binary file not shown.

Binary file not shown.

View File

@ -15,14 +15,19 @@ body {
}
.fullcard tr td {
.fullcard tr > td {
padding-right: 2rem;
}
.fullcard tr td:nth-child(3) {
padding-left: 8rem;
}
.fullcard .content {
display: flex;
flex-direction: row;
flex-wrap: wrap;
> div {
width: 32%;
}
}
body * {
font-family: "Marcellus";
@ -41,6 +46,7 @@ header {
flex-wrap: wrap;
flex-direction: row;
justify-content: space-between;
align-items: baseline;
width: 100%;
min-height: 64px;
@ -54,6 +60,7 @@ header {
margin-left: 15px;
h1 {
font-family: "Metamorphous";
text-shadow: 0 0 2px rgba(252, 252, 252, 0.8);
font-weight: 400;
font-size: 4.6rem;
@ -97,6 +104,18 @@ header {
text-align: center;
}
.searchform {
label, input {
border-radius: 8px;
display: inline-block;
margin-right: 1.0rem;
&:last-child {
margin-right: 0;
}
}
}
#page-bottom {
min-height: 4rem;
}

View File

@ -1,22 +1,40 @@
import React from "react";
import * as React from "react";
import "./App.scss";
import { Cards } from "./cards/Cards";
import { SearchBox } from "./cards/Search";
const { useState } = React;
const PAGE_SIZE = 20;
const firstUrl = "https://api.elderscrollslegends.io/v1/cards";
const buildUrl = (searchTerm: string) => {
const querySize = `pageSize=${PAGE_SIZE}`;
if (searchTerm === "") {
return firstUrl + "?" + querySize;
}
const codedSearchTerm = searchTerm.trim().replace(/\s+/g, "%20");
return firstUrl + `?name=${codedSearchTerm}&${querySize}`;
};
function App() {
const [searchTerm, setSearchTerm] = useState("");
return (
<div className="elder-scrolling">
<div className="container">
<header>
<div className="left">
<h1>The Elder Scrolls</h1>
<h1>Elder Scroll Legends</h1>
</div>
<div className="right">
<h2>Search goes here</h2>
<SearchBox initialValue={searchTerm} onSearch={setSearchTerm} />
</div>
</header>
</div>
<section>
<Cards />
<Cards rootUrl={buildUrl(searchTerm)} />
</section>
</div>
);

View File

@ -1,8 +1,7 @@
import * as React from "react";
import { useState, useEffect, useRef } from "react";
import { Loading } from "./Loading";
import { Card } from "./Card";
import { JustifiedLayout, GridLayout } from "@egjs/react-infinitegrid";
import { GridLayout } from "@egjs/react-infinitegrid";
import ReactModal from "react-modal";
import { FullCard, fullcardStyles } from "./FullCard";
import {
@ -12,41 +11,49 @@ import {
CardStateHandler
} from "./types";
const PAGE_SIZE = 20;
const firstUrl = `https://api.elderscrollslegends.io/v1/cards?pageSize=${PAGE_SIZE}&page=1`;
const { useState, useCallback, useEffect } = React;
export const Cards = ({ rootUrl }: { rootUrl: string }) => {
const emptyCards: CardState = {
cards: [],
next: firstUrl,
first: rootUrl,
next: rootUrl,
maxCards: -1
};
export const Cards = () => {
const [cards, setCards]: CardStateHandler = useState(emptyCards);
const [loading, setLoading]: [boolean, Function] = useState(false);
const [currentCard, setCurrentCard]: [CardProps | null, Function] = useState(
null
);
const loadItems = () => {
// Good GRIEF, the things we have to do convince React to actually
// draw sometimes.
useEffect(() => {
if (cards.first !== rootUrl) {
setCards(emptyCards);
}
}, [cards.first, rootUrl, emptyCards]);
// Debounce that annoying loopback.
const loadItems = useCallback(() => {
if (cards.next === null || cards.cards.length === cards.maxCards) {
return;
}
setLoading(true);
const request = new Request(cards.next);
fetch(request)
.then(response => response.json())
.then((data: CardRequestProps) => {
setCards({
...cards,
cards: [...cards.cards, ...data.cards],
next: data._links && data._links.next ? data._links.next : null,
maxcards: data._totalCount
});
setLoading(false);
});
};
}, [cards]);
const loadMoreCards = (options: any) => {
if (options.startLoading !== null) {

View File

@ -15,10 +15,13 @@ export const FullCard = ({ card }: { card: CardProps | null }) => {
return (
<div className="fullcard">
<img src={card.imageUrl} alt={card.name} />
<div className="content">
<div>
<img src={card.imageUrl} alt={card.name} />
<h4>{card.name}</h4>
<p className="card-text">{card.text}</p>
</div>
<div>
<table>
<tbody>
<tr>
@ -26,63 +29,13 @@ export const FullCard = ({ card }: { card: CardProps | null }) => {
<strong>Type</strong>
</td>
<td>{card.type}</td>
<td>
<strong>Cost</strong>
</td>
<td>{card.cost}</td>
</tr>
<tr>
<td>
<strong>Subtypes</strong>
</td>
<td>{card.subtypes.join(", ")}</td>
<td>
<strong>Power</strong>
</td>
<td>{card.power}</td>
<td>{card.subtypes ? card.subtypes.join(", ") : ""}</td>
</tr>
<tr>
<td>
<strong>Rarity</strong>
</td>
<td>{card.rarity}</td>
<td>
<strong>Health</strong>
</td>
<td>{card.health}</td>
</tr>
<tr>
<td>
<strong>Set</strong>
</td>
<td>{card.set.name}</td>
<td>
<strong>Soul Summon</strong>
</td>
<td>{card.soulSummon}</td>
</tr>
<tr>
<td>
<strong>Attributes</strong>
</td>
<td>{card.attributes.join(", ")}</td>
<td>
<strong>Soul Trap</strong>
</td>
<td>{card.soulTrap}</td>
</tr>
<tr>
<td>
<strong>Keywords</strong>
</td>
<td>{card.keywords}</td>
<td />
</tr>
</tbody>
</table>
<table>
<tbody>
<tr>
<td>
<strong>Set Name:</strong>
@ -91,21 +44,74 @@ export const FullCard = ({ card }: { card: CardProps | null }) => {
</tr>
<tr>
<td>
<strong>Type:</strong>
<strong>Rarity</strong>
</td>
<td>{card.type}</td>
<td>{card.rarity}</td>
</tr>
<tr>
<td>
<strong>Set</strong>
</td>
<td>{card.set.name}</td>
</tr>
<tr>
<td>
<strong>Attributes</strong>
</td>
<td>{card.attributes.join(", ")}</td>
</tr>
<tr>
<td>
<strong>Keywords</strong>
</td>
<td>{card.keywords}</td>
</tr>
</tbody>
</table>
</div>
<div>
<table>
<tbody>
<tr>
<td>
<strong>Cost</strong>
</td>
<td>{card.cost}</td>
</tr>
<tr>
<td>
<strong>Power</strong>
</td>
<td>{card.power}</td>
</tr>
<tr>
<td>
<strong>Health</strong>
</td>
<td>{card.health}</td>
</tr>
<tr>
<td>
<strong>Soul Summon</strong>
</td>
<td>{card.soulSummon}</td>
</tr>
<tr>
<td>
<strong>Soul Trap</strong>
</td>
<td>{card.soulTrap}</td>
</tr>
</tbody>
</table>
</div>
</div>
{card.collectible ? <p>This card is considered collectible.</p> : ""}
{card.unique ? (
<p>
This card is unique. Unique cards may only be used once per deck.
</p>
<p>This card is unique. Unique cards may only be used once per deck.</p>
) : (
""
)}
</div>
</div>
);
};

40
src/cards/Search.tsx Normal file
View File

@ -0,0 +1,40 @@
import * as React from "react";
const { useState } = React;
interface SearchBoxProps {
initialValue: string;
onSearch: Function;
}
type ChangeEvent = React.ChangeEvent<HTMLInputElement>;
type ClickEvent = React.MouseEvent<HTMLInputElement>;
export const SearchBox = ({
initialValue,
onSearch
}: SearchBoxProps): JSX.Element => {
const [value, setValue] = useState(initialValue || "");
const onChange = (event: ChangeEvent) => {
setValue(event.target.value);
};
const onClick = (_event: ClickEvent) => {
onSearch(value);
};
const onClear = (_event: ClickEvent) => {
setValue("");
onSearch("");
};
return (
<div className="searchform">
<label htmlFor="search">Search: </label>
<input type="text" name="search" value={value} onChange={onChange} />
<input type="button" name="send" value="Search" onClick={onClick} />
<input type="button" name="clear" value="clear" onClick={onClear} />
</div>
);
};

View File

@ -38,6 +38,7 @@ export interface CardRequestProps {
export interface CardState {
cards: CardProps[];
first: string | null;
next: string | null;
maxCards: number;
}

View File

@ -9,3 +9,13 @@ $unicode-range: U+0000-00FF, U+0131, U+0152-0153, U+02BB-02BC, U+02C6, U+02DA, U
unicode-range: $unicode-range;
}
@font-face {
font-family: 'Metamorphous';
font-style: normal;
font-weight: 400;
src: url("/fonts/Metamorphous-Regular.woff2") format("woff"),
url("/fonts/Metamorphous-Regular.ttf") format("truetype");
unicode-range: $unicode-range;
}