Fix rotate-detection rules to be less sensitive when unit is flat.
The rotation detection rules were too simple, and too general, and caused the system to flicker madly if you weren't holding it upright at more than a 40° angle. This was mostly due to my misreading the original algorithm. This instance currently matches Poel's algorithm and remembers to quit once a matching geometry has been found. It's much more stable and pleasant to use.
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@ -46,30 +46,25 @@ def countdisplays():
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# Landscape
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# Landscape
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def lsx(thex): return thex >= 65000 or thex <= 650
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def lsx(thex, they): return thex >= 65000 or thex <= 650
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def lsn(thex, they): return they <= 65000 and they >= 64000
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def lsi(thex, they): return they >= 650 and they <= 1100
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# Portrait
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# Portrait
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def ptx(thex): return not lsx(thex)
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def ptx(thex, they): return not lsx(thex, they)
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def ptl(thex, they): return thex >= 800 and thex <= 1000
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def ptr(thex, they): return thex >= 64500 and thex <=64700
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# Left
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def lfy(they): return they <= 65000 and they >= 64000
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# Right
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def rgy(they): return not lfy(they)
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# It's a little odd that X labels it 'left' when you've just turned
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# It's a little odd that X labels it 'left' when you've just turned
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# the tablet to the right, and vice versa, but that's the convention,
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# the tablet to the right, and vice versa, but that's the convention,
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# I guess.
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# I guess.
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Transform = namedtuple('Tranform', ['name', 'mode', 'matrix', 'xrule', 'yrule'])
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Transform = namedtuple('Tranform', ['name', 'mode', 'matrix', 'xrule', 'yrule'])
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transforms = [
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transforms = [
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Transform('normal', 0, '1 0 0 0 1 0 0 0 1', lsx, lfy),
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Transform('normal', 0, '1 0 0 0 1 0 0 0 1', lsx, lsn),
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Transform('inverted', 1, '-1 0 1 0 -1 1 0 0 1', lsx, rgy),
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Transform('inverted', 1, '-1 0 1 0 -1 1 0 0 1', lsx, lsi),
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Transform('left', 2, '0 -1 1 1 0 0 0 0 1', ptx, rgy),
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Transform('left', 2, '0 -1 1 1 0 0 0 0 1', ptx, ptl),
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Transform('right', 3, '0 1 0 -1 0 1 0 0 1', ptx, lfy)
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Transform('right', 3, '0 1 0 -1 0 1 0 0 1', ptx, ptr)
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]
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]
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@ -95,7 +90,7 @@ while True:
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thex = float(fx.readline())
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thex = float(fx.readline())
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they = float(fy.readline())
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they = float(fy.readline())
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for check in transforms:
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for check in transforms:
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if check.xrule(thex) and check.yrule(they):
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if check.xrule(thex, they) and check.yrule(thex, they):
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if current_orientation != check.name:
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if current_orientation != check.name:
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print "Switching to orientation %s" % check.name
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print "Switching to orientation %s" % check.name
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os.system('xrandr -o %s' % check.name)
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os.system('xrandr -o %s' % check.name)
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@ -104,6 +99,7 @@ while True:
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(device, check.matrix))
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(device, check.matrix))
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current_orientation = check.name
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current_orientation = check.name
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refreshtouch()
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refreshtouch()
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break
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# Palm rejection (sort-of):
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# Palm rejection (sort-of):
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pen_devices = [p for p in touch_devices if PEN_RE.search(p)]
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pen_devices = [p for p in touch_devices if PEN_RE.search(p)]
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