| Fixed end-state handler to stop taking Ball messages when end-state detected. Looking at Yahoo's results board, failing at this could result in the system looking as if I had poor win-state detection. Fixed win-state detection to enclose the card matrix. This makes the coordinate tests look like it takes coordinate pairs, which is the effect we want, improves readability, and reduces errors. | ||
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| .gitignore | ||
| LICENSE | ||
| README.md | ||
| bingo.coffee | ||
| package.json | ||
| package.yml | ||
		
			
				
				README.md
			
		
		
			
			
		
	
	Yahoo's running this contest. Read about it here: http://yahoobingo.herokuapp.com/
This took me about 40 minutes, total. I was thinking about re-writing this in Bacon, but my Bacon is pretty raw. At best, I could propertize the cards to create a new card (i.e. a new state) every time a ball came in, but that seemed a little overwrought.
It was nice to have an opportunity to hack Coffee and Node again.
I don't know that I trust Yahoo's server. At least once I got back a "you lost" signal from the server. Since this client includes full playback of every game, I could see that I had clearly won. Unfortunately, my initial code assumed "lost" as the default state, so I couldn't see if maybe the 'won' signal was lost before receiving the disconnect. I've changed that to 'playing,' so we can see that condition now.