20 lines
866 B
Markdown
20 lines
866 B
Markdown
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# Mandelbrot
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An implementation of the the Mandelbrot set exercise from the end of
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chapter two of O'Reilly's
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[*Programming Rust*](http://shop.oreilly.com/product/0636920040385.do).
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I have deviated from the original in two ways, one major, one minor.
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First, I've made the rendering plane, which maps from the cartesian
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(pixel) plane to the complex plane, into a struct, and put all the major
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rendering features into an implementation on that struct. By adding a
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simple method, `subplane()`, I was able to make crossbeam rendering much
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simpler and easier to read by providing horizontal slices of the pixel
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plane, and I was also able to avoid recalculating the relationship
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between the two planes for every pixel. A small performance boost, but
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worthwhile.
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Second, the output is PNM rather than PNG. I'm a huge PNM partisan, and
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you kids better get off my lawn.
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